Hey folks, my name’s David, and I’m a programmer here at Drinkbox. As my first blog post here, I thought I’d take the opportunity to answer some of the questions people always ask about the videogame industry, like: “How do you come up with a concept for a game”, “How do games get made?”, “What is a game?” and “Will my girlfriend and I stay together after we go to different provinces for college?”
To give you a little idea of how it all comes together, I’d thought I’d give you a peek behind the scenes of designing Mutant Blobs Attacks. I managed to sit in on a design meeting early in production, and I’ve uploaded a transcript for you here:
Ryan: Okay guys, now that we’ve got access to the Sony Vita platform, let’s brainstorm a few ideas for the About a Blob sequel: Mutant Blobs Attack. Who wants to go first? Teddy?
Teddy: What if we focus in on the platforming this time around? New levels, new challenges, and it’s all playable right in the palm of your hand
Chris: Sounds great! And we can use the touchscreen to manipulate the world as you explore, using all new Vita-specific powers.
Stephane: Plus, that Vita screen will really make the art pop
David: Especially the gleam of metal when the blob spits out razor blades!
Ryan: I’m sorry, did you say it should spit out razor blades?
David: I was thinking it would be totally sweet if you could roll up to townsfolk and be all “byoahh!” and they’re all “Aiiieee!”
Ryan: I feel like if we have the blob trying to murder people with razor blades, it’s going to be a lot darker than we’d like…
David: Pffft. Okay, well what if one of the new powers was you hold down a button to rev up his engine and fire salvos of rockets from his jetpack?
Chris: You know the main character is a blob, right? Not a robot?
David: Well obviously we’d explain how he became a robot in the backstory.
Teddy: That’s ridiculous! It doesn’t follow the story from Tales from Space: About a Blob. At all!
Ryan: Do you even work here? I have to be honest, I don’t recognize you.
David: Look, let’s not get all caught up on who works here, and who broke in through a window, using a resume tied around a brick, okay? What’s important is all these dynamite ideas! Speaking of which, the blob should also be able to shoot out old-timey sticks of dynamite.
Ryan: I see. Security!
There you have it – A fascinating early look into the world-building process here at Drinkbox Studios! Whoops, Ryan’s coming back to his desk. Gotta go!